Wednesday, December 21, 2011

Game Demo

Intro screen: Game title and screen shot or artwork from game
Eygpts Tombs is the title of our game the title screen art was done by team member megan                           Team Introduction: Give the names and roles of all team members (no last names)
Jt Will be doing game levels 2 4 and 5 Megan will be doing the charectrs and levels  1,3                                                                                                                                                             Audience: Who are you designing your game for, and why?
 We are designing our game for the 7th grade                                                                                     Gameplay: What does the player see and do? What are the rules and how do you win? What is the goal of the game?   The player will see in the tomb and in a pyrimid, the player will be able to move the mummy and use the mummy to jump and push. The rules are if you anwsr a question wrong or loose all your life points you start over. The goal of the game is to get the mummy all the way to the back to the tomb.                                                                                                                                               Learning Goal: What will the player learn by playing this game?
the player will learn about what ancient eygeptions used in tombs and how they protected the mummy inside .                                                                                                                                                                Fun Factor: What makes your game fun for the player?
The fun part of our game is all of the puzzles in one level you have to push blocks around to form a picture of an ank to unlock the door.                                                                                                                           Smart Factor: What does your game teach? What can someone learn by playing it?
the game teaches how the ancient eygyptions protected the mummy and what they used in the tomd.










Style Factor: What kind of graphic/animation style will you use? What kind of sounds?
we will be using warter driping and bat nosies.
Originality Factor: What makes your game special and unique? Why will it sell?
our game will sell because it is very fun and that it is educatinal as well.

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