What were you looking for? Things to help stop animal abuse, and forms of animal abuse.
Was the game fun to play and why? Yes it was, because of the graphics and the whole topic.
How dose the designer reward you, and keep you playing? The designer gives you quotes and certain things that inspire you and make you want to learn more.
How dose this game teach you? It teaches you by making it a treasure hunt. It's fun and creative.
How doe it use hidden objects to teach you? The designer uses simple things that you would normally over look, like printer paper, or even something as simple as a t-shirt.
At what age group would you find this game appropriate? K - 7th
How would you make this game better? Add more to it, like more rooms to go through.
The team building games have taught us to support our team members when they need it, and to never let them down. The team building games have also shown us to lead our team members through rough situations that their blinded in.
What it means to have a single story is to have a story that is basically stereotyping someone, or a place.
I have heard many stories about my city and the things that they fail to add is the amazing people and places that are all around us. Because let's face it where ever you go their is going to be things that you do not like.
I have heard another story about a different place in the newspaper but I have never learned if it is true.
A game could tell the player how, or what a certain place is like. Such as scenery, what type of businesses are located here.
The similarities between my game and the globy games are. They were both interesting, they were both educational, they both had interesting actions, and great detail.
Differences The differences between my game and the globy games were. They had a hook somthing that grabs the player and draws them in making them want to stay and see how it ends.